This workflow demonstrates how to simulate draw a winner game using KNIME. Workflow can be modified to solve general problem on how to pick n unique values from a list with count (probability) dependency.
Workflow will pick 3 winners from input data according to occurrence counts meaning ones with more entries have a higher chance to be drawn. This is done using Recursive loop and Random Label Assigner (Data) node where in each iteration one winner is chosen and then removed from pool.
Workflow
Draw A Winner
External resources
Used extensions & nodes
Created with KNIME Analytics Platform version 4.2.3
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