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Draw A Winner

Random Unique SampleRecursive LoopDraw A Winner
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Jan 3, 2019 11:20 AM
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This workflow demonstrates how to simulate draw a winner game using KNIME. Workflow can be modified to solve general problem on how to pick n unique values from a list with count (probability) dependency. Workflow will pick 3 winners from input data according to occurrence counts meaning ones with more entries have a higher chance to be drawn. This is done using Recursive loop and Random Label Assigner (Data) node where in each iteration one winner is chosen and then removed from pool.

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Used extensions & nodes

Created with KNIME Analytics Platform version 4.2.3
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    KNIME Base nodesTrusted extension

    KNIME AG, Zurich, Switzerland

    Version 4.2.3

    knime
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    KNIME Data GenerationTrusted extension

    KNIME AG, Zurich, Switzerland

    Version 4.2.0

    knime
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    KNIME JavasnippetTrusted extension

    KNIME AG, Zurich, Switzerland

    Version 4.2.0

    knime
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    KNIME Math Expression (JEP)Trusted extension

    KNIME AG, Zurich, Switzerland

    Version 4.2.2

    knime

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